Wednesday, January 6, 2010

Ty's Entry - WoW Wens. Onyxia Strats




WOW
Hey everyone, Ty-Kie here, helping you guys out with the 10 man Onyxia raid. This is a strat I use(d) when I was an officer in my old guild, this is by no means perfect.
Onyxia Raid 10 man
Group make up:
-3 healers (2 for tanks 1 on raid, this can be done with 2 awesome healers if you need more DPS)
-2 tanks (35k+ HP raid buffed, this is not a problem for most tanks)
-5 DPS (2 melee, 3 range, this can be switched around as needed or what’s available)

Getting started:
So you’ve got your group together and everyone’s buffed up and ready to go. Now what? Well for those older raiders this wont be a problem. Clear the few trash mobs, this can be solo tanked. These mobs will put a stacking magic debuff and can be cleansed. The last trash mob can be skipped because he’s in a corner... for bad things that he did I’m sure.

Phase 1:
Phase one is the exact same as the level 60 raid encounter. Have your main tank take Onyxia to the opposite side of the room, there shouldn’t be any DPS on Ony until she’s in position, and the tank has aggro, failure to understand that is one of the reasons this wipes before it really even starts. Once everything is in order have the DPS start on Ony, stacking at the sides, not the front, or the back. If you want your DPS to either pull tons of adds or die by cleave... by all means giv’er. Once you get Ony down far enough she’ll run back to the entrance and fly up into the air, starting Phase 2.

Phase 2:
Now here’s where things get different. Instead of Ony just flying around, doing Deep Breath, adds are spawned, these must tanked with Melee bringing it down. These adds will do a flame strike that only the tank will survive, if you start getting more than one add at a time, pull a ranged to help kill it. Also, many whelps will spawn, handle it via tank with AoE taunting, such as Death and Decay or Concencration, how ever you spell it. Now, ranged DPS are gonna stay on Ony. They’ve got the easy part... freaking ranged DPS... Watch out for the deep breaths, if everyone avoids them, you’ll get an achievement called ‘She Deep Breaths More’, because as it implies, she deeps breaths... more... Again, once you’ve done enough damage to her, she’ll come back down and Phase 3 will start, she’s almost dead now... but here is where you’ll find your failures and awesomes.

Phase 3:
Onyxia has landed! OH NIT’s just like phase 1 with a little twist. Before you re-engage Ony, kill off any remaining adds, whelps and ‘big guys’, because theses guys will help you whip your raid instead of switching to help you kill Ony, this has been tested... I’ve done it for you... don’t repeat my mistake. So, Ony now has a Fear, it lasts about 3 seconds so the tremor totem wont be a whole lot of help here. Have the main tank take Ony back to the same position as in Phase 1, again don’t let anyone but the tank be in front of Ony, and the DPS should stack on the sides. This is now a DPS fight, just keep bringing her back to the same spot after every fear and use Heroism or Blood lust to quicken her demise.

Once she’s dead all you gotta do is /loot and split accordingly.

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